

Visually Mafia III manages to checks all of the boxes, with a steady framerate, and a great looking city to explore, and while it has the odd glitch – usually when the game's physics get messed up – it's nothing you won't have seen in other open world games, and certainly doesn't impact the experience negatively. This really unique framing device helps explore character motivations in added depth, but does it in such a way that it doesn't feel like ham-fisted exposition.
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Full of snappy dialogue, and memorable – albeit occasionally cartoonish – characters, it's partly told in a documentary style, with talking head interviews cropping up in-between major story beats, so that characters – now noticeably older – can recount their own view of events. With a clear desire to get the feeling of the era right it should be no surprise that the strongest aspect of Mafia III is by far its presentation. This is hard to listen to for anyone brought up to view these words as some of the vilest imaginable, but in not shying away, and showing the deplorable attitudes of yesteryear, it adds weight to Lincoln's quest to take control of a situation that left him at death's door, and those close to him in their graves.

This sense of place is enhanced further by the game's the dialogue – heard both in cutscenes and when travelling around the city – which pulls absolutely no punches whatsoever when it comes to the use of racially derogatory terms. While these are relatively minor things in terms of gameplay, they help convey this title's racially charged setting.
